Friday, 21 December 2012

Week 3- Trying to Finish and Start

Week 3- Still nothing created in UDK by Dan, same excuse but now a new twist which is that the objects don't even load in Maya which is the same program I created them in :'[. Dan still not doing anything, I wish we could just change designers with someone who would actually work instead of just trolling all day. Dan at the start of the project when we all were selecting our teams he was like I know UDK inside out I will work day and night. Pffff. Putting that aside me and Azam are thinking of starting to create our map ourself without Dan's help. This week I made a lot of small objects and also focused on getting the room to a good near finished level. Because time is closing in on us we only have 3 weeks left to make out whole game from the kismet, materials, assets and everything else. Me and Azam decided to split a lot of the work by me modelling the first room and Azam to start working on the other room by using the models and creating some of his own to make the room look very good and realistic.


Above is fake switch which can use to fake that there is some sort of a switch on the roof or any other place where the player can't access but can only see from a distance. This fake switch is on the pillars and also on the roof of the college in various places.


A switch which is at the start of the room and controls the lighting in the room, if we can; we might make the light switch work and this would let the player interact with the switches and make the light switch on and off as he/she pleases. 


This object is in the college room near the roof, to make this object I made the first section of it and then mirror it a lot of times so it reaches the end of the room. Because this object is neither going to be seen and he also doesn't have any other material property apart from a black colour, I made a auto map of the UV's and it's ready for export. 


I made the side-walls and duplicated it so it fits with the length of the room and it does't look out of place. I also placed the heaters and made the white plastic box that runs from the start to the end of the room. A lot objects are just duplicated and little variation here and there makes it all look very real. I also made the pipe that runs below the heaters and some modification was done to the heater so it looks legit and flows.


Here the pillars are placed perfectly sized to do this I had to export this model into UDK and than reimport it into Maya so I can get the scale for the room. The grid was very small towards the grid in UDK which I found out after a while of researching that it can be modified to match the scale in UDK. To do this I had to configure the settings in UDK to this




The back and front walls are finished and placed with the rest of the models, I created layers in Maya so it can make it easier for me to organise and also to visualise better by only selecting the layer which I need to see. 


I also added the lights in this week with the wires, some of the lights i could not see so i just guessed where it would be placed in the college, but around 90% of them are correctly placed. A little off course lights can not be easily spotted with so many in the right places. The light is composed of 4 and above objects combined because that way the poly-count stays low.


The keyboard was quite hard to make because of the different sizes and placement, also I had to keep the polycount low, to do this i made the keys and the keyboard base separate objects and like how a real keyboard has holes for the keys to go in i couldn't have this because it would increase the poly-count hugely. To make the texture for this object could be a nightmare so I might just leave it as one or two material; due to time issues.


This is a light in the room which I hardly notice the presence of but I still have to make it, it was a very simple model but it is in some weird and hidden places and it also has pipes which connect to it. So I have to consider this and make the pipes as well as getting the placement right. 

No comments:

Post a Comment