Monday, 12 November 2012

Level Design Awesome!


Today we were introduced with the concept of our new project, all we were told today was that we have to use Unreal Development Kit to make a narrative one player level design using unreal's features such as kismet, matinee, cascade etc. But the downfall of this project is that we have to have at least one designer in our team. Me and Azam wanted to work with Ram but he isn't a designer so we had to pair up with Daniel which with previous experiences doesn't really have a good work ethic.

The idea we came up with was our college get's haunted and the theme for our game is horror. My team name which we came up is 'Vulture Studious' and we also got a logo. The game's name is 'James Watt - Avow History'.

The game will be based on a person in my class (Ram). The villain will be Azam, we will try to include some more of our classmates but that depends on the time span. Today we took some pictures of the college which we will need. The game will start from our game development class room.

It's also been a long time since I done some modelling in Maya and a very long time since I used UDK.



This is a udk level sandstorm it uses all of the UDK capabilities i like the events in this multi-player map such as the sandstorm which comes every 10 minutes or so. The sandstorm limits visibility which looks very hard to make but still very awesome.

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