Level Design Project- Scary Game
This project was a very engaging yet very challenging.
Luckily it went to plan, good thing we got the project finished on time and to
a good standard too. We met the specifications for our brief and the game worked
on the TV fine without any complications. During this experience I learnt a lot
of vital skills needed for a good game artist. The biggest challenge was to
make the animations work within UDK, we had to rig, texture and animate the two
characters.
The game turned out very good and we received a lot of
appreciation from the people in year one and the IT science students. There was
times when the game didn't scare anyone when we expected it to and sometimes it
scared people on moments we expected it not to. There was surely some problems
even on the day of showcasing the game, but they were minor like on the house
level in our game we forgot to hide the girl which is supposed to disappear
when the player walks through the first door but people decided to jump of the staircase
and come from the other rooms which we didn't want, this way the girl stayed
unhidden. Other minor problems were fixed in the morning before the students
arrived.
My team was just me and my brother our designer wasn't working at all and to overcome this problem we had to do the designers work as an
artist. Our designer Daniel Henry did not load UDK until the last week. We had
given him a lot of instructions on a number of stages throughout the project
but it was no use. Daniel didn't even map out the level using BSP’s and just
waited until we spoon feed everything to him like walls etc. This can be easily created
in Unreal. Daniel could have started
working on a numerous things such as getting the size of the level right or
using place-holders but instead he just wasted time. So we gave him all of our
assets which we made for our game three weeks before the deadline and then we
started to work on our game which only I and my brother Azam worked on. We
split work and Azam made the intro, the house and the outro. I would not work with Daniel after this experience.
There was a lot of polishing needed for the levels but there
was no time for them, we focused on getting the level to a standard where it
will compensate for some of the visual for the assets. Some of the assets and
materials that were created turned out differently in UDK and some had a lot
better quality than others which was a little sad. A lot of the people from the
other groups said we like your characters and the animations because it was
very different from the other levels in the class. Another downside was that not all of the assets that we created ended up in the final game due to different reasons.
The students from the other groups gave us very good
feedback, which we expected because we worked very hard but the unexpected
aspect of the feedback was that everyone like most of the scares we had which
was very good to hear.
This is the game-play video of the whole game. It wasn't the most updated version of the map, some of the problems which were there like the scary-girl on the floor was fixed in the version shown to students today which i forgot to copy :(. We had to ghost to get to the wooden doors because of the chair, this was also fixed. Very small problems.
No comments:
Post a Comment