Friday, 4 January 2013

Week 5- Taking matter in my hands!

Dan just keep denying to do any work, now he has lost his hard-drive, and now I just can't cope with him. Me and my brother have decided to make the game work in UDK as well as a artist because we don't want a failure game that everyone would look at and laugh. My brother is going to make another level for our map which is going to be a house and this will expand our level's playtime, making the game better. We don't have much experience with UDK but we can learn and make a good game as a artist without our so called designer. I don't know what's wrong with Dan through out last year and this year when ever it's a group project he produces no work, and this is proved from the first project we did this year where he was in Jack Walls group and the rest of the group had to do all the work while he just trolls for a month. I can't believe we forgot about that when taking him in -_-. 


I made the material id's for this glass door which is going to be used about 6 times, and for it to open properly I had to have the objects combined and the pivot on the side so when rotated it reacts like a door. The glass is a plane so it looks more realistic and doesn't cause any problems later on. 


I made the blinds in the room which look very close to the real thing in class. But I wanted the wind to react with the blinds and make it move so it looks a lot more realistic. to do that I researched and found out the blind has to be rigged, where there is a cloth joint where all the vertices are attached to that will move, and the rest are to be attached to the last or first joint which is the stationary part of the cloth. Simon helped me a lot with this part. 


In this week i concentrated on exporting and importing most of the meshes into UDK, I had some issues with the size and using the UTmale I sized the room so it looks realistic. I also used basic materials to texture the room so I can get a better a understanding of the room. Also Azam had completed a lot of the outside part so i also imported that. The light that you can see in the middle of the room is the key to importing the objects into the right position as they're in Maya. Placing the object in the middle of the light makes the light position in the world space because it is the 0,0,0 space. So when i combine the objects that are similar in Maya like all of the pipes as one object and then not centring the pivot on the object lets me place them easily using this method which I discovered my self.

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